{
public float speed;
[SerializeField] Rigidbody rb;
[SerializeField] GameObject impactEffect;
void Start()
{
rb = GetComponent();
Destroy(gameObject, 4f);
}
void Update()
{
rb.velocity = transform.forward * speed;
}
private void OnCollisionEnter(Collision collision)
{
ContactPoint contactPoint = collision.contacts[0];
Quaternion rotation = Quaternion.FromToRotation(Vector3.forward, contactPoint.normal);
Instantiate(impactEffect, transform.position, rotation);
Destroy(this.gameObject);
}
}
Youtube Link - Listen without sound. There is a crazy fan sound :)
I am trying to make a when bullet collides with something to be destroyed and instantiate a hitteffect but OnCollisionEnter or OnTriggerEnter does not work as intended at high speed objects I guess. Sometimes impactEffect instantiates inside colision object and even sometimes on the other side of object. (See Video). I have tried to write contactPoint[0].transform and it is also same. Does anybody have a solution ?
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Thanks